Game: Baba is You
Developer: Arvi Teikari
Disclaimer: Opinions are my own and do not reflect the opinions of my employer Blizzard Entertainment. These are my rambling notes to myself as I play the game. I respect and appreciate the hard work of all game developers.
I appreciate that there are a decent number of easy win levels before the difficulty ramp up occurred. So often with puzzle games, especially with indie games, I feel like I don’t get to enjoy them before they start getting really difficult.
I’m not sure what the map added to the game. As someone who saw the numbers of the levels I just wanted to play them in order, so having the option to play different levels didn’t appeal to me. For my desired experience it could have just been a linear game.
I really really appreciated the undo mechanic and not having to just start over any time I made a mistake or wanted to try something else. That was so valuable and a great user experience.
I also appreciated that reloading levels was fast and painless. Feels like that’s such a huge win for puzzle games. It avoids a lot of frustration when experimenting
The music is a little repetitive. It’s the first game I can remember my wife asking me to use headphones while playing.
Gameplay was easy to understand and pick up. At first there were some times that I died that I didn’t understand why, but the undo mechanism made it easy to use trial and error to find things out.
The setting to make everything stop jiggling was very welcome.
I like that each level is just a single screen where you can see all your options in front of you at once. It’s great to be able to at least know you’re able to see all your tools and potential moves right up front. And then the HAS keyword appears and ruins it all.
Finding it hard to leave more specific feedback. The underlying game was simple, straightforward, and fun. There’s nothing I’d want it to change or do differently, felt perfect for what it was.
As eventually happens with puzzle games, eventually the difficulty level caused me to churn out. It just started feeling like work and individual maps took too long.