Almost Everything

Game: Everything

Developer: David OReilly

Disclaimer: Opinions are my own and do not reflect the opinions of my employer Blizzard Entertainment. These are my rambling notes to myself as I play the game. I respect and appreciate the hard work of all game developers.

Notes:

Took a little bit to understand the controls and what I was doing. Not sure if it just wasn’t clear, or awkward, or I just didn’t know what to expect.

I liked the adventure of going up and down in size for the first time and was interested in going to both ends of the spectrum.

The narration was interesting. Thought provoking. Fit the theme of the game very well.

Had a few times where the game started playing itself even though I didn’t deliberately want it to do that.

I definitely have an unexplainable desire to complete an entire category, but some categories seem like they have dozens and dozens of entries.

Watching autoplay is oddly relaxing and interesting to see what decisions it makes and where it goes. This could be a screen saver.

The area inside the golden gate was very sad. So many of those thought bubbles are from real humans, tens of thousands of them a day. It was also very weird, which felt like it took away from the strength of the message.

The end of tutorial cinematic was fun.

The game is filled with just so many objects. It was often surprising and amusing to see what was added to the game. Some items just felt so random.

I wonder what it would be like experiencing this game with great graphics and animations. Better or worse?

At the end of the day it’s hard to know what I think of this experience. I’m glad I spent time on it, I guess. It definitely raises the question about what a game is, and what the medium of games is capable of sharing.

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