Bringing color back to the world.

Game: GRIS

Developer: Devolver Digital

Disclaimer: Opinions are my own and do not reflect the opinions of my employer Blizzard Entertainment. These are my rambling notes to myself as I play the game. I respect and appreciate the hard work of all game developers.


The 2d with platformer depth takes a little getting used to. Hard to tell what I can jump on sometimes.

I like the way the camera zooms in and out to have more intimate moments or to go out and give a sense of scale.

The world is really interesting to me. What is its story. Why are things run down. What happened here.

Use of color is really interesting.

I feel like I’m missing exploring huge sections of the game. It feels like there are often two paths and I choose one and the other one is cut off from me. I’m constantly making forward progress though so maybe this is a wrong perception.

I like my little box buddy who eats box apples.

I wish I had a bit more knowledge of what I’m trying to do – what the plot and backstory are here. I don’t feel like I have a purpose that I’m trying to achieve.

The part with the huge bird shadow creature was cool. In a game where you can’t die and don’t fight, that still felt like a fairly suspenseful boss battle type moment.

I enjoyed the water section quite a bit, especially after getting the boost swim upgrade. Movement felt very natural and fluid.

The eel chase scene was interesting, but maybe a bit long. Not sure why I got limited control over my character on a narrow track.

The fireflies that act as flashlights to reveal terrain was pretty cool.

I like the singing upgrade that can make plants bloom. I also really like the song itself, no matter how many times i bring it up I don’t get tired of it. It really has the fantasy of being able to change and manipulate the world, and in this case make it more beautiful and alive.

There are moments in this game that just inspire awe and appreciation of beauty. Like this point where I sang and it created this massive tree in a cutscene.

I’m enjoying how much more elaborate the environments are getting over time.

The mechanics have a cool way of blending in to each other and building off each other too. The water, and the gravity reversal. Very cool stuff.

I can’t hold the whole map of most areas in my head, so I really don’t know where I am or how to get back to anywhere. But it feels like for the most part, the game doesn’t ask me to do this and leads me to the correct location.

That ending felt like a triumph. Though I’m still not sure what was going on.

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