Game: The King’s Bird
Developer: Serenity Forge
Disclaimer: Opinions are my own and do not reflect the opinions of my employer Blizzard Entertainment. These are my rambling notes to myself as I play the game. I respect and appreciate the hard work of all game developers.
I like the hard open. Feels so much more immersive than a title screen.
Pretty impressed with the platformer controls so far. Feels like I have very good control of the character.
They’re able to do some cool animations with the somewhat limited art style they’re using.
Wish I had a little more direction in that first level. I feel like I’m trying to guess where the game wants me to go.
Having lots of checkpoints in the early stage really helps me not be frustrated by repeated dying. I feel like I’m able to master the basic moves and improve and progress at a reasonable pace.
Getting past the opening sequence and winding up in a series of time trial levels wasn’t what I was hoping for. I was wanting a narrative experience, and I generally churn of of games that deliver their content in this format.
As the puzzles got harder I didn’t feel as in control of the platforming. Didn’t feel like I was achieving mastery at the rate the difficulty was increasing, and soon got frustrated and gave up.