On the verge of a great Metroidvania

Game: Axiom Verge

Developer: Thomas Happ Games LLC

Disclaimer: Opinions are my own and do not reflect the opinions of my employer Blizzard Entertainment. These are my rambling notes to myself as I play the game. I respect and appreciate the hard work of all game developers.

Notes:

The guns feel very different from each other, but so far I haven’t found a good reason to use the new ones (purple six way explosion and short range green electricity) other than to get past gates. Most weapons I fire once or twice and then don’t use again. I used the blue one that splits off at perpendicular angles most of the game. The laser was pretty cool too.

When fighting bosses I really want a clear indication of how much life they have left. This would be nice for some normal enemies too.

The difficulty curve feels pretty good, and I’m appreciating how helpful the powerups are.

Not sure how I feel about this scorpion tail upgrade. Is it helpful?

The third(?) boss where you can damage the parts of it that fire at you is pretty cool.

The disruptor tool is interesting, I like how it can turn enemies into weaker or non hostile versions.

The various tools (laser drill, disruptor tool, walking through walls) feel like they have very specific uses just to get through gates. Maybe too much and not enough concentrated coolness?

I like the idea of the little drone, and being able to get through places the main guy can’t.

Something about the grappling hook doesn’t work the way I expect, having trouble using it and chaining together hooks.

The boss where you are the boss and fight yourself is great!

The part on Edin where you use the little steam powered lifts to get higher, and then have to grapple and teleport when at the max swing of your grapple – that was frustrating. It didn’t seem like something I could do, so after I failed at it multiple times, and wasted a bunch of time trying other things, I had to look it up online.

The extended drone and warp to drone are a pretty interesting way to get a lot of mobility. That really slight cooldown between being able to fire a drone again though really trips me up often though.

There’s a place where you have to fire the drone against a wall, teleport to it, and then double tap left to go through a wall. I can’t do it. It just requires too many unique button presses in too short a time. Somewhat frustrating.

Wasp boss was cool, but I didn’t use his adds against him. Just beat him normally.

The “metroid” type enemies feel like a pretty steep difficulty step from other normal enemies.

I’m constantly accidentally switching weapons.

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